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Additional info for 3D Studio MAX R4 . Grundlagen und Praxis der 3D-Visualisierung und -Animation

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2) Zoomen Sie mit dem Region Zoom (Fenster-Zoom) die Fahrerkabine heran. Die Box wollen wir unter Zuhilfenahme des magnetischen Hilfsgitters erstellen. 3) Klicken Sie zum Aktivieren des magnetischen Hilfsgitters auf den 3D Snap Toggle. Standardmäßig sind jetzt alle Gitterpunkte (Gridpoints) magnetisch. Sie können die Einstellung einsehen, indem Sie auf den Snap Toggle rechtsklicken. 4) Erstellen Sie nun eine einfache Box aus den Standard Primitives. Diese sollte in der Top-View 40mm breit und auf jeden Fall höher sein als das Führerhaus, damit später beim Abziehen des Objekts ein Loch entsteht.

Der Button links daneben dient zur Umschaltung zwischen den Absolut- und Relativwerten. Enthalten sind eine Koordinatenanzeige und eine zweizeilige Eingabefläche für die MAX-Script-Aufzeichnung. Zeitleiste Die Zeitleiste besteht aus zwei Zeilen. In der oberen befindet sich ein Balken mit zwei Pfeilen. Bewegt man den Balken (Zeitschieber) hin und her, kann man innerhalb der Zeit navigieren. Durch Anklicken der Pfeile bewegt man sich Bild für Bild durch die Animation. Die Werte auf dem Balken geben die Nummer oder Zeit des aktuellen Frames und die Gesamtlänge der Animation an.

Objekt-Transformationen definieren die folgenden Informationen: ■ Position: Definiert die Distanz des lokalen Koordinatensystems eines Objekts zum Weltkoordinatensystem. ■ Rotation: Beschreibt den Winkel zwischen dem lokalen Koordinatensystem eines Objekts zum Weltkoordinatensystem. ■ Skalierung: Definiert die relative Größe des Objekts zum Weltkoordinatensystem. Die Kombination aus Position, Rotation und Skalierung nennt man die Transformationsmatrix. Objekt-Transformationen haben folgende Charakteristiken: ■ Sie definieren die Position und Orientierung in der Szene.

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